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Empty Void - PreBETA
This is the very first version of Empty Void ever made. Compiled in Scratch and made to run at a measly 30FPS in 384 x 216px. The game was first known to be created in late 2019 as a proof of concept for open-world adventure games in Scratch. Using a series of lists and points for collision detection, and a small variable inventory system with non-modifiable "structs" used for item data.
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